※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-10-26 04:39:50
看板 WoT
作者 標題 [情報] FTR Q&A 1
時間 Fri Oct 25 17:45:55 2013
FTR論壇之前和WG的開發組達成了協議
每周可以送二十個問題
由開發組的Zlobny負責回應
我想...我們可以期待從FTR問出來的問題
會比較有水準一點...嗎?
以下正文
So, few hours ago, I sent the 20 questions away and the answers
are already here!
幾小時前,我寄出的20個問題已經收到回覆了!
To explain, how it works: I gathered your questions in English. I
had to change the wording in most cases (typos, sometimes the
meaning was unclear), so I hope you get to "recognize" your
questions. Then I sent the questions to Zlobny (still in English),
who then "redistributed" them to appropriate departments (some are
answered by Storm for example). In one case, I was asked to
reformulate one question for appropriate meaning.
要解釋一下這是怎麼開始的:論壇這邊收集你們的英文問題,然後在大多數
的情況下,我要幫忙釐清語意(一堆錯字,加上某些語意不清的文句),所
以我希望你們的問題我都有理解清楚。然後我將問題寄給Zlobny(當然仍是
英文),由他將問題轉給適當的負責部門回答(例如說有些問題是由Storm
回答的)。不過有一個案例中,我被要求將一個問題改寫的有意義些。
的情況下,我要幫忙釐清語意(一堆錯字,加上某些語意不清的文句),所
以我希望你們的問題我都有理解清楚。然後我將問題寄給Zlobny(當然仍是
英文),由他將問題轉給適當的負責部門回答(例如說有些問題是由Storm
回答的)。不過有一個案例中,我被要求將一個問題改寫的有意義些。
The replies came back in Russian, I translated them to English.
The questions are in the form I sent to Zlobny. The name of the
replying developer is behind the answer (where applicable, I
assume it's Zlobny himself replying where there is no name).
回覆是俄文的,然後我把他轉成英文。問題就是我寄給Zlobny的樣子,然後
回覆問題的開發人員名字會附在問題之後。(某些問答的後面沒有附名字,
我認為那就是Zlobny自己的回覆)
回覆問題的開發人員名字會附在問題之後。(某些問答的後面沒有附名字,
我認為那就是Zlobny自己的回覆)
1. Will Dragon Ridge come back at any point – if so, soon?
Dragon Ridge會回到遊戲裡嗎?如果會,什麼時候會?
For now, there are no plans to return this map (Storm)
Storm表示:目前我們沒計畫將他放回遊戲中
2. TDs lines seem to be getting the public's eye right now, are
there any plans for introducing more mediums?
各TD線的消息似乎吸引了大家的目光,不過現在有任何新中坦線的計畫
嗎?
Well, in any case there will be the Japanese tanks soon and we
will add Soviet tier 9 and 10 medium tanks. And of course, it's
not realistic to imagine any new nation tree without medium tanks.
這個嘛... 好歹很快的日本線就會出了,然後我們也會加入新的九、十
階蘇聯中坦。當然,想像一條沒有中坦的新國家線很不真實!
3. Are the WG devs being proactive about adding tanks to the 7/42
scene? Much like the new 416 added some spice to a lineup that
went unchanged for months. Eg. when adding new tanks, is it
considered, what kind of impact will it have on 7/42?
請問你們加入新坦克會考慮7/42模式的狀況嗎?就像是Object.416為許
久不變的公會戰生態增加了點變化一般。又,你認為加入新坦克會對新
戰鬥模式帶來甚麼樣的影響?
久不變的公會戰生態增加了點變化一般。又,你認為加入新坦克會對新
戰鬥模式帶來甚麼樣的影響?
No, the influence of 7/42 on tank balance is zero. Although I am
watching 7/42 and it's possible there's some indirect influence.
7/42模式對於平衡坦克沒有影響,不過我們正在觀察,而他也確有可能
有一些間接影響。
4. Is there an issue with RU251 implementation? SerB or Storm
wrote that there are some issues with Münster, would it be
possible to elaborate?
關於RU251加入遊戲中是不是有一些問題?SerB或者Storm說這個與明斯
特相關,可以詳細解釋嗎?
According to the data of Preserved Tanks site, there are only two
RU251 (it's the "Spähpanzer Kette") left - one is in BWB
Wehrtechnische Studiensammlung, Koblenz, Germany and the other in
Panzermuseum, Munster, Germany. According to our info, there is no
such tank left in Munster. Our official request for data in
Koblenz was met with official refusal. According to some data, not
even Koblenz has one and where both tanks are now located is not
known yet. If anyone from FTR readers could help us find it,
provide info on it or photos – we would be very grateful (Tiger)
Tiger回覆:根據Preserved Tanks這個網站的資料顯示,目前僅存兩台
RU251 (履帶偵查車),一台在德國科布倫茲聯邦國防科技與採購辦公
室的國防科技研究收藏館裡,另一台則在德國明斯特戰車博物館裡。但
是我們的資料中顯示,明斯特並沒有這台坦克,而我們向科布倫茲提出
的資料申請被拒絕了。然後一些跡象顯示,連科布倫茲都沒有這台坦克
,兩台戰車的下落都不明。如果FTR 的網友有辦法提供消息或照片可以
幫我們找到他,我們會十分感謝。
RU251 (履帶偵查車),一台在德國科布倫茲聯邦國防科技與採購辦公
室的國防科技研究收藏館裡,另一台則在德國明斯特戰車博物館裡。但
是我們的資料中顯示,明斯特並沒有這台坦克,而我們向科布倫茲提出
的資料申請被拒絕了。然後一些跡象顯示,連科布倫茲都沒有這台坦克
,兩台戰車的下落都不明。如果FTR 的網友有辦法提供消息或照片可以
幫我們找到他,我們會十分感謝。
5. What is the winrate percent difference the vehicle has to
"stick out" from the tier/class average, so that the developers
start paying attention to it, when it comes to buffs/nerfs?
到底一台車的勝率要跟該車階的平均勝率差多少,開發組才會注意到並
且去BUFF或是NERF他?(譯:這段不太清楚)
2%. Ideal winrate is considered to be 49,5%. Plus, the influence
of vehicle class is not considered in this: class is taken into
account only during more accurate statistical analysis, for
example regarding average vehicle XP. One of the major advantages
of winrate as statistical indicator is the fact you don't have to
consider the class of the vehicle.
2%,理想的勝率是49.5% 。另外,車階並不影響這個部分,而是在需要
更準的數據分析時才會帶入。例如用在坦克平均經驗上。當勝率作為一
種主要的統計指標的優勢是你就不用考慮車階的影響。
更準的數據分析時才會帶入。例如用在坦克平均經驗上。當勝率作為一
種主要的統計指標的優勢是你就不用考慮車階的影響。
6. Ingame, WZ-120 and Type 59 have differently modelled hulls, is
this a balance choise or were there differences in real life
too?
遊戲中WZ-120跟59式的車體不同,這是平衡考量還是現實中真的不同?
We have differently sized models for various reasons, we are
trying to uncover them and fix them. Although balance-wise it is
not as important, each tank can be adjusted separately. And of
course (SS: when balancing) the dimensions are taken into account.
會有不同模型有很多原因,我們正在試著發掘問題並修復。儘管平衡考
量並不那麼重要,每一台坦克是分開平衡的。當然在平衡的時候會把各
種面向考慮在內。
量並不那麼重要,每一台坦克是分開平衡的。當然在平衡的時候會把各
種面向考慮在內。
7. Is it possible in BigWorld or Havok to create hitbox
(collision model) changes during battle: for example, you shoot a
tank in spaced armor, spaced armor is torn away and is no longer
part of the hitbox?
在新的伺服器引擎上有可能做到讓命中判定區域隨著戰鬥狀況改變嗎?
例如說當你的坦克有間隙裝甲,間隙裝甲會隨著被砲彈擊落而不再是裝
甲的一部份?
例如說當你的坦克有間隙裝甲,間隙裝甲會隨著被砲彈擊落而不再是裝
甲的一部份?
Yes, this will be implemented (Storm)
Storm說:會,這個我們會做。
8. To what extent can we expect to see foreign tanks in the
European tree?
我們可以期待歐洲科技樹會有多少外來的坦克?
The tree is not yet being developed. SerB said: "as few as
possible" (SerB)
整條線還沒有發展完全,「不過越少越好。」
9. Will multigunned/multiturreted tanks that are alredy in game
(M3 Lee, Maus, B1, Churchill I etc.) be rebalanced after
implementation of this mechanism, or will they work like "you
either fire one gun, or you fire another gun and both are balanced
independently"?
那些已經存在於遊戲中的多炮管/多砲塔戰車(李將軍、鼠式、B1、老邱
一等等)會因為這個機制實裝而重新平衡,還是會是以「你一次只能發射
一管炮,兩者各自平衡」?
一等等)會因為這個機制實裝而重新平衡,還是會是以「你一次只能發射
一管炮,兩者各自平衡」?
Definitely, they will be rebalanced
毫無疑問的他們會被重新平衡。
10. Is there any chance to see a Maus prototype at tier 9 rather
than the overly buffed VK4502B which admittedly is not well liked?
有機會看到原型鼠而不是VK 4502B這台誠然不受歡迎的車變成九階嗎?
Yes, there is a possibility of that happening
這是完全可能發生的。
11. Some time ago, it was written that the developers
"accidentally" developed a wheeled vehicle mechanism when
exploring movable objects, are there any (even long-term) plans
in this direction, eg. armored cars or trucks?
不久前,曾經有消息說開發組在找尋移動物件的可能性時,「意外」將
輪型車輛的機制做了出來了。那麼之後有任何計畫將諸如裝甲車或是半
履帶車之類的車輛做出來嗎?
輪型車輛的機制做了出來了。那麼之後有任何計畫將諸如裝甲車或是半
履帶車之類的車輛做出來嗎?
We don’t plan to implement player-controlled vehicles with wheels (Storm)
Storm表示:我們不打算做出由玩家控制的輪型車輛。
12. Are there any plans (regular, premium, special) for post-war
German vehicles, apart from the RU251, such as the Spähpanzer I.C.
, or the Kanonenjagdpanzer?
有計畫做RU251之外,像是Spahpanzer I.C或是Kanonenjagdpanzer等德
國戰後坦克嗎?
For now, there are no official plans.
目前沒有正式的計畫。
13. Some time ago, it was written that there is a chance the
Jagdtiger 88 would be rebalanced the same way the regular
Jagdtiger was. Was any decision taken in this direction?
之前有消息說八八獵虎會依照獵虎先前的平衡方式重新平衡,現在這個
部分有任何進展了嗎?
This has not been decided yet for now.
我們還沒決定好。
14. Can we expect in 2014 an third German TD line with heavy
assault guns like Brummbär and Sturmtiger?
我們可以預期裝有強大突擊砲的第三條德國TD線在2014年推出嗎?
There is a possibility, but it's not sure that they will be tank
destroyers. This question is being solved.
這有可能,但不確定會不會出成TD線,這個問題正在商討中。
15. Historically - according to Wikipedia - Object 268 had 4
crewmembers, but in game it has 5, will this be rectified?
根據維基的資料,史實的Object.268有四個車組員,但遊戲中是五個,
這會更正嗎?
According to the data from the book “Отечественные
бронированные машины. XX век. Том 3
1945-1965〃 (SS: Soviet armored vehicles of 20th century, part 3
1945-1965): “The project was planned with 5 man crew, 2 of who
were loaders. During the implementation of loading process
mechanization, the crew was planned to be reduced to 4 men." In
general, there are cases in game of crews not matching those in
real life (Lorraine 40t, T32), but, unfortunately, we can't change
the crew setup of a tank, that was already implemented into the
game. (cannoneer)
根據俄文書的紀錄,該計畫本來是規劃搭載五個車組員,其中兩個是裝
填手。而在遊戲裡發展裝填機制的過程中,組員數量被減少到四位。一
般而言還有很多史實與遊戲中車組員數量不符的例子(Lorraine 40t、
T32 ),很遺憾我們無法改變車輛組員構成,判定的機制早已經綁在遊
戲機制裡了
填手。而在遊戲裡發展裝填機制的過程中,組員數量被減少到四位。一
般而言還有很多史實與遊戲中車組員數量不符的例子(Lorraine 40t、
T32 ),很遺憾我們無法改變車輛組員構成,判定的機制早已經綁在遊
戲機制裡了
16. European tech tree - SerB confirmed that there is an idea,
how to do it. No need for details, but does this idea count on
single-nation branches, or is there a possibility of seeing
multiple nation tank in one branch?
SerB曾經確認歐洲線的消息,那我想問他要如何做?這條線會是以一條
單一國家線的方式,還是有可能變成一條多個國家組成的科技樹?
SerB stated, that it's possible the mixing will appear, because
similiar tank construction development and similiar technological
solutions have priority. That means that if one nation did not
develop quality tank construction, it will be difficult to make
its branch. Or - for example - since Swedes, Romanians and Czechs
used similiar technological solutions, it's possible to put them
into one branch, or to make branch bridges (transfers) from one
branch to another between them. Of course, if all of the above
gets implemented, there will be single-nation branches. (SerB)
SerB解釋:這樣的混合方式是有可能出現的,因為相似的坦克構型發展
與技術解決方案有優先權。這就表示如果單一國家沒辦法發展一條完整
的坦克線,科技樹將會難以成型。或者舉例來說,瑞典、羅馬尼亞跟捷
克的技術解決方案相似,就有可能將它們放在同一條線裡,或者做跨線
的可能性。當然,如果以上構想都發展出來的話,他會是一條單一國家
線。
與技術解決方案有優先權。這就表示如果單一國家沒辦法發展一條完整
的坦克線,科技樹將會難以成型。或者舉例來說,瑞典、羅馬尼亞跟捷
克的技術解決方案相似,就有可能將它們放在同一條線裡,或者做跨線
的可能性。當然,如果以上構想都發展出來的話,他會是一條單一國家
線。
17. Are there plans to introduce more ammunition types per one
vehicle? Today, they all have three, but historically, some
vehicles could fire several types.
有計畫讓一台車擁有更多砲彈種類嗎?目前每台車最多擁有三種砲彈,
但史實裏頭有些車可以發射更多種。
No - there were such plans, but at this moment they aren't
scheduled in forseeable future. Balance-wise having 3 shell types
is enough, increasing their number will lead to the rise of
uncertainty.
不會,我們過去有一些這樣的計畫,但未來我們沒有計畫這樣做,經過
平衡後三種砲彈已經夠用了,增加種類會讓遊戲的不確定性增加。
18. Do the smaller, but late/obscure German vehicles, such the
Panzer 38D, or Porsche smaller designs (Type 245, Type 255) have a
chance of appearing in World of Tanks?
一些比較小、比較晚期或沒沒無聞的德國車(Panzer 38D、Type 245,
Type 255)會有機會加進遊戲裡嗎?
Yes, there is a chance and it is higher than for German "post-war
machines"
有機會,而且機會比「德國戰後機器」高得多。
19. Is there any plan to improve training rooms, when it comes to
UI (easier team/clan invitation) and optional functions?
有任何計畫在新邀請功能和可選遊戲功能上路後改善訓練房的機制嗎?
There are plans for that, but for now for very far future. (Storm)
Storm:有這計畫,但是會在很久之後。
20. Are there plans to improve the tutorial?
改善教學模式?
Yes, there are such plans. (Storm)
Storm:會的,我們有些腹案。
Well, there you have it. Next session will be up next Thursday. Questions
will be possible to ask whole Wednesday, so get ready :)
下周二會有第二波提問,整個禮拜三都能問,大家準備好吧 :)
(譯:有興趣的可以注意之後SS發布的EU/NA Q&A文章)
原文網址:http://ftr.wot-news.com/2013/10/24/ftr-qa-1-answers/
--
推 :按著開機鍵數秒即可達到關燈的效果05/04 19:29
→ :樓上我差點照做了!!! 這樣很危險阿!!05/04 19:30
→ :還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ :就怎樣@@05/04 19:33
→ :就關機了阿..............05/04 19:34
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◆ From: 140.114.112.250
→ :這一篇文章值 1000 Ptt幣 ......1F 10/25 17:46
推 :這回答的很認真阿2F 10/25 17:53
→ :非常...SerBㄉ不SerB了...3F 10/25 17:58
→ : 都
→ : 都
推 :問題都挑過 問的跟答的都很認真5F 10/25 18:01
推 :太棒了 這個Q&A比週經問題好看太多了 我喜歡這東西!6F 10/25 18:07
推 :推7F 10/25 18:08
→ :終於不是腦殘問題了= =8F 10/25 18:30
→ :第九個問題 還有多砲管9F 10/25 18:44
修正囉~剛好眼殘= ="
推 :1000P 好多阿10F 10/25 19:26
※ 編輯: tai33ru 來自: 114.25.182.247 (10/25 20:05)推 :真正的Q&A阿 平常的都當JOKE版看...11F 10/25 21:35
推 :好多情報12F 10/25 21:41
→ :RU251被轉學到加拿大了嗎?13F 10/25 23:41
推 :訓練房真的是爛透了14F 10/26 01:20
→ :對於一個要辦比賽的人很困擾
→ :對於一個要辦比賽的人很困擾
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※ 看板: terievv 文章推薦值: 0 目前人氣: 0 累積人氣: 151
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