※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-06-27 01:39:33
看板 WoT
作者 標題 [情報] 6/16-17 Q&A
時間 Tue Jun 18 11:09:16 2013
- additional info about the “Israeli” IS-3: it was used as tractor
basically, it had modified engine and transmission, using the parts from
T-54/55 and new cooling systems, apparently it used the original gun too,
therefore it is fit to be a premium vehicle
關於以色列IS3:基本上在當地被當作拖拉機用,引擎和傳動用T-54/55上面拔下來的
零件改造過,也裝了新的冷卻系統但是保持原本的砲不動,所以適合當作金幣車
- the T-35 premium tank won’t have the historical crew (of 11 tankists),
SerB thinks it’s not necessery
T-35不會有史實的11組員,SerB認為這完全不必要。
- SerB states that the developers don’t deal with fixed battles and they don
’t care, how many “reputation” do such posts have (SS: to explain,
apparently there is a scandal on RU server, that the “random” competition
prizes were being split between prominent members of several clans, leading a
lot of people to the conclusion that these clanners fixed battles in order to
get their hands on the prizes. And yes, this happened on EU server too in the
past, I remember one case where such “teams” were stripped of their
winnings and banned)
SerB表示開發組不處理也不關心假比賽。
(簡單說,幾個RU大公會很神奇的拿到了一些以隨機戰鬥成果為頒發標準的獎項,
所以大部分玩家推論這幾個公會串通起來在人少的時段count-in再互相做球給對方殺,
依照SS記得的內容,EU上次有人這樣搞的下場是追回獎品+封帳號)
- normalization doesn’t apply on track hits
打中履帶的時候不計算轉正
- the shell trajectory after armor penetration is not influenced by
normalisation (SS: IIRC, normalisation is just a number, the actual shell
trajectory is not changed by it)
砲彈打穿後的行進軌跡不被轉正效應影響
(SS:如果我記憶沒出錯,轉正只是一個計算用的變數,行進軌跡是不會被影響的)
- normalisation is not applied twice, when the shell goes thru a spaced armor
and the main armor after that
即使打穿的是雙層裝甲,轉正效應不會計算兩次。
- SerB regarding the chance of new maps to drop: “Usually the higher chance
for the new map to drop is turned on for one patch, because in the next patch
another new map is introduced.”
SerB表示新地圖被選中的機率會比較高,但是僅限一版(到下一張新地圖出現為止)
- engine can catch on fire even if it doesn’t turn “yellow”
引擎即使沒被打黃也可能燒
- it’s theoretically possible for the IS-4 to have only the D-25 gun, that
would shoot the current gold ammo as silver shells, but so far it’s just SerB
’s personal wish, he’ll check the vehicle out
「理論上」可以讓IS-4裝D-25T,然後把APCR當成銀彈打,不過這只是SerB的個人願望,
他晚點會再研究
- King Tiger speed buff: “when it’s done it’s done”
KT速限buff:WIDID
- When asked about the historicity of T-50 speed, SerB states that the 64km/h
speed for the T-50 is possible, it was actually archieved during factory tests
當玩家質疑T-50為什麼可以開這麼快時,SerB表示在工廠測試的時候就是可以衝這麼快
- according to SerB, SU-100Y is doing fine on its tier
SerB表示SU-100Y的表現沒有問題
- in WoWp, training crewmembers to 100 percent costs 400 gold instead of WoT
200 gold. SerB states that there are no plans for now to rise the price for
WoT crew training also
WoP訓練組員到100%要400G,不過這個價位不打算引入WOT。
- no special ingame report function for griefing by “covering the enemy from
allies” (SS: probably running into the line of fire of your teammates,
preventing them from shooting) is planned
不打算增加「故意擋住友軍火線」這個回報選項
- SerB like farming on KV-5
SerB喜歡在KV-5上賺錢。
- generally (in connection with the announced “free-to-win” principle),
premium tanks won’t be buffed (premium tank players have the possibility to
play on regular tanks)
基本上(為了保持之前宣布的「不用付錢也不會有太大劣勢」原則),金幣車不會buff
- regarding account hijack prevention: it is not possible to make “save
checkpoints” for accounts, SerB states that when the player account database
is simply copied from regular server to test server, it’s a lengthy process,
it’s impossible to make such copies every day, local copy of your account
data on client computers is not an option
帳號安全:因為玩家資料轉移是大工程,不可能引入還原點機制。
- the bug with T29 antennae (SS: when zoomed to a certain extent towards the
top turret, the camera tends to jerk to a side) will be fixed with the
introduction of client physics
T29現在有視角上的小bug,引入客戶端物理時會修正
- the Ferdinand bolted 100mm armor plate doesn’t work as spaced armor,
because there is no space between the plate and the armor itself
Ferd的100mm前裝甲因為是緊貼在主裝甲板上面,因此不算是間隙裝甲
- the possibility to add your own music to be played within the game is not
planned
沒有打算開發在遊戲中播放自訂音樂的功能
- linear crewmember skill training is also not planned for WoT
和上面那個訓練價格一樣,不打算把WoP的線性技能經驗值需求引入WoT
- T14 gun penetration apparently won’t be buffed, nor will the gun be
replaced with (unhistorical) 105mm howitzer: “If you don’t like it, don’t
play it”
T14的砲不會buff也不會換裝105,不爽不要玩。
- SerB believes the Maus is competitive in random battles
SerB相信鼠式在野團吃得開
- no plans for close future to implement “code authenticator” á la
Battle.net
不打算引入Battle.net式的認證碼機制
- the statistics “what tanks destroyed my tank” most likely won’t be
implemented
應該不會開發「被哪台戰車拆掉」的統計項目。
- along with the server-side replays, there will apparently be a possibility
to analyze, on which spots was your vehicle hit in the battle
當伺服器端RP功能開放,應該可以分析戰鬥中的中彈點。
- Sturer Emil was not considered for tier 7 premium TD
Sturer Emil不會作為T7金幣TD
(3001底盤+128mm L61,主砲左右各7度,俯仰角+10~-15,備彈18發)
- client physics will have very little influence on the game web traffic
(ping)
客戶端物理系統對ping的影響很小
- Superpershing will most likely be changed to the new model in 8.7
超潘應該會在8.7改
- the new improved spall liner bonus will affect the ramming damage also
新襯層也影響衝撞效果
17號
- Q: “Are you afraid that we the people will get angry if our wishes to nerf
arty will not be heard?” A: “Megalomania is bad. Take care of yourself.”
「你們是不是了解到如果繼續無視我們nerf砲兵的要求,玩家會很不爽?」
「自大狂是不好的,請尋求專業協助。」
- SerB on large caliber artillery shells ricocheting from thin surfaces: “
Yes well, 8 inch naval shells did ricochet from the 25mm thick cruiser armor
plates, so?” (SS: some players suspect Wargaming of somehow screwing with
ricochets for HEAT arty shells by disabling overmatch)
某些玩家覺得SPG-HEAT不會有超口徑轉正效應是WG在亂搞,SerB的回應:
八吋砲也會被25mm的裝甲板彈掉,還有意見嗎?
- HEAT ricochet angle is 80 degrees, regular ricochet is 70 degrees
一般彈種70度會彈掉,HEAT則是80度
- there are enough Soviet heavies for 7 whole branches, but there are no
plans to introduce that many
開發組手頭的USSRHT足足可以開發七條線,但是不打算弄這麼多。
- while the accounts for WoT, WoWp and WoWs will be unified, this doesn’t
count for clans, clans won’t be unified
當WG旗下三款遊戲的帳號通用化時,工會不會整併
- in 0.8.6, the bush camo principle will remain the same, because “it was a
better solution” (SS: the new bush camo mechanism was bugged as hell)
因為新樹叢隱蔽機制問題多得跟山一樣,所以8.6樹叢隱蔽暫時不動
- the camo system will be overhauled completely, but not soon
新隱蔽機制會整個重做,不過不是近期
(就之前的資訊,9.0)
- Q: “In connection witht he premium ammo nerf, will the top 59-16 gun be
buffed?” A: “Don’t play with the 59-16 top gun”
59-16的頂砲會不會因為特種彈藥nerf而被buff?
「不爽不要裝那管砲」
- client physics demonstration: “when it’s done it’s done”
客戶端物理系統的展示WIDID
- the devs are trying not to implement skills/perks, that would work with the
same effect as the main skill (SS: for example a perk, that would decrease
reloading time, which is the effect of the main skill of the loader)
製作組試著不開發會和主技能效果重疊的技能,例如說不會有個常態減低裝填時間的裝填
手技能
- nation-specific skills/perks might be implemented, but not at this moment
可能有國家特殊技,但是暫時不引入
- Vickers MBT and Vijayanta (SS: improved Indian licensed Vickers MBT copy)?
“No comment”
維克斯MBT/勝利式?
「滾」
(這兩台車主砲都是L7,光這點就出局了)
- improved Chinese Type 59 with additional armor and new gun won’t be
implemented, current Type 59′s are enough
不打算再buff 59式,請勿妄想會有更好的裝甲或砲
- “modern” maps (SS: with modern architecture for example) are specifically
avoided by the developers
製作組故意不製作有現代建築地標的地圖
- SerB on “free to win” principle “In our game, gold doesn’t give any
advantage in battle. In levelling, it does. And it will continue to do so.
Nothing I can help with.” As for the difference between gold- and
silver-trained crews, SerB states: “You can always train your crew in
battle. If you are lazy, nothing I can help with.” He answers the same for
module unlocking – can be unlocked thru free or regular XP.
SerB解釋F2W:戰鬥中金幣不會給你任何優勢,但是(包P帳)在練車的時候會。
關於組員/裝備升級:只要你夠勤勞,那金幣和銀幣不會差多少
- water has no effect on shells whatsoever, some effect will be added but not
soon
水對砲彈無影響,未來可能會有新效果,但是不會是近期
- you won’t lose by ramming a dead tank. If you feel like you lost some HP
by doing that, you probably rammed the tank while it was still alive and the
messages arrived in wrong order
撞殘骸不會掉HP,如果你覺得因為撞殘骸掉HP,大概是因為你在那台車還沒爆炸之前就撞
上去,但是訊息傳送的順序錯誤
- assist bonus for potential damage won’t be implemented (SerB: “I am
waiting for the time when players will ask for bonus just for downloading the
game”)
不會有「協助隊友打出潛傷」(這啥,打斷敵車履帶然後隊友開火沒打穿的bonus?)
SerB:我在等你們哪天問「下載遊戲會不會給bonus」
- no plans for 4 man platoons
不會有四人排(太OP)
- no mods as such will be implemented into the client. SerB states WG might “
borrow” some ideas however.
不會直接把mod整合進客戶端程式,但是SerB表示WG會「借(ㄔㄠ)用(ㄒㄧˊ)」某些設計
- Deadeye perk will affect engine fire chance, but only indirectly (by
increasing the chance to hit the engine), doesn’t increase the engine fire
chance itself.
死眼會影響引擎起火機率,但是是以間接方式。
- the rapid fire autocannons have decreased chance to cause engine fires to
compensate for the fact any hit can cause engine fire
速射砲引發起火機率故意被調低過。
SerB explains: “A shell hits the engine module, a “saving throw” is thrown
(without that the game would be unplayable, veterans remember the 0.4.0
patch) – eg. the damage is dealt to the engine with some amount of
probability. With each damage dealt to the engine above certain threshold,
the engine can catch on fire. The engine below 50 percent health will turn
yellow and on 0 it will turn red. This is the connection between crits and
engine fires – the module damage.”
SerB表示砲彈打中引擎的時候會出現一個判定,對引擎的傷害會是某個數字,當這個
數值高於一定值,引擎就會燒。引擎的HP低於50%會轉黃,0就會變紅。
- premium vehicles do not correspond to the stock vehicles of the same tier –
they are somewhat better than that, but elite vehicles of the same tier have
to be better
同階來說,強度是完改銀幣車>金幣車>白板銀幣車
--
Q: "Dear developers, does WoT generate so little profit that you have to
reduce the profitability of the tanks?"
A: "Dear players, do you play so bad that you have to imagine the
profitability drops all the time?"
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.231.143.87
推 :SB說話越來越想噓了1F 06/18 11:20
推 :口徑轉正 越來越覺得是唬爛的=_=
推 :口徑轉正 越來越覺得是唬爛的=_=
推 :難怪我KV2 一天到晚讓人家燒引擎3F 06/18 11:41
推 :發爐了發爐了4F 06/18 11:48
推 :我在等你們哪天問「下載遊戲會不會給bonus」 wwww5F 06/18 11:58
噓 :完改銀幣車>金幣車>白板銀幣車 [筆記6F 06/18 12:01
→ :注意那邊指的是overmatch不是normalization7F 06/18 12:06
→ :另外SerB一直都是這個調調,看他troll人也是樂趣之一
→ :另外SerB一直都是這個調調,看他troll人也是樂趣之一
推 :war thunder不是就每天登入有bouns嗎9F 06/18 12:33
→ :所以不會玩的開金幣車真的就是來坑隊友的10F 06/18 13:15
推 :那是因為人家還在beta11F 06/18 13:17
推 :wat thunder是還在BETA喔 我還以為空戰部分有營運了12F 06/18 14:17
→ :要等全部都做出來平衡完開始營運要過多久啊XD
→ :要等全部都做出來平衡完開始營運要過多久啊XD
推 :WT是正式版了...14F 06/18 14:23
→ :都可以包P了怎麼會還在BETA
→ :都可以包P了怎麼會還在BETA
→ :BEAT就開始收費不是已經是常識了嗎?XD16F 06/18 14:29
→ :樓樓上不知隔壁棚DXAXLX 3 還在Beta就收錢了嘛(戰17F 06/18 14:32
推 :D3躺著也中槍XD18F 06/18 14:34
推 :別提D3了 連數位板都搶得要死要活結果被拍賣場搞爛19F 06/18 14:36
→ :WOT BETA時期每天也有送金幣阿www20F 06/18 19:22
→ :而且不登入還會幫你累積起來 等你下次上線一次補給
→ :而且不登入還會幫你累積起來 等你下次上線一次補給
--
※ 看板: terievv 文章推薦值: 0 目前人氣: 0 累積人氣: 67
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