※ 本文為 ONISUKA.bbs. 轉寄自 ptt.cc 更新時間: 2011-10-23 00:53:02
看板 WOW
作者 標題 [情報] MoP Raids and Dungeons Panel - 4
時間 Sun Oct 23 00:00:09 2011
地城與團隊副本 - (4) Q&A
: Right now you currently randomly choose legendary to a class
: that hasnt got one for a while cant you make a quest chain
: where guilds can give the legendary to their most deserving raid member?
Q: 你們現在只是隨便挑一個很久沒有幫他們設計傳說武器的職業出來用,
就不能設計一種任務線,是可以讓公會自行決定要把傳說武器給那些
最需要的團隊成員嗎?
: The questlines we are currently making have really class specific features,
: we could open it up but it would lose some of that exclusivity.
: Do you want unique and awesome or generic and boring?
A: 我們目前設計的任務線確實對於職業的針對性很高,
要我們開放是可以、但是那樣同時也會失去這個物品的稀有度
端看你是想要一件獨特、又炫的武器,還是要人人都有、然後普通無奇的物品?
: The 10/25 man lockout is frustrating because I have nothing to do on my alt.
: Will Raid Finder let us join as a group with our guild?
Q: 現在10人跟25人團隊共用進度實在是太令人沮喪了,因為我的分身沒什麼事可作
我能跟我的公會組隊,然後去排地雷搜尋器嗎?
: You can queue with a group, there are no lockouts,
: and normal/heroic raids do not share any lockout with Raid Finder difficulty.
: (You only get loot once from Raid Finder)
A: 你是可以組一隊直接排進去,地雷搜尋器不會有進度鎖住
而且普通/英雄難度跟地雷難度的副本並不共用進度
(只是你只能從地雷難度的王身上剝一次衣服就是了)
(只是你只能從地雷難度的王身上剝一次衣服就是了)
: For Cata, there are 3 raids that came in right from the expansion.
: Have you guys thought about a way to not make it so overwhelming?
: Is there going to be like a middle ground?
Q: 在浩劫重生中,資料片一開始就有3個團隊副本,你們有考慮過不要這麼累嗎?
就不能有個過場的更新?
: Essentially the number of bosses comes down to make sure we can
: spread the loot around. It mostly comes down to the number of bosses
: we can get down for a patch.
A: 首領的數量會考量到掉落物列表的分配需求,
而且首領數量主要還要考量到讓我們準備一個更新的時間
: Are any more old classic WoW dungeons going to be remade, maybe Hogger?
Q: 我們會有更多的RETURNS嗎?
: Everyone loves them, but it is a matter of time.
: We made sure to get some in for Cataclysm launch,
: we want to add them whenever we have time to do so.
A: 大家都喜歡這些副本,不過要RETURNS要看時間上的問題
我們在這次浩劫重生中已經加了一些進來,其他的要看我們有沒有時間加進來
: So when you guys announced 4.3 you said there were only going to be 7 bosses.
: You said you were going to focus on epicness and putting more work into them.
: Firelands only felt like half a raid.
: Is this omsething we can expect to see in the next raid tiering in MoP?
Q: 當你們發布4.3的消息時,你們說只會有7個首領
你們說你們想要專注在設計出史詩般的感覺、並且花更多時間在這點上
不過看看火源,現在整個副本感覺上被砍了一半一樣
難道我們在MoP也會繼續看到這類的團隊副本嗎?
: We want as many people as possible to experience that content.
: We were looking at the number of people getting kills on the raid bosses
: and there were not a lot. We immediately put out hotfixes to make sure
: more people can experience the content.
A: 我們想要更多人來體驗這些內容
我們一直在關注擊殺副本首領的人數、而人數並沒有很多
因此我們馬上就發布hotfix來確保有更多的人可以體驗這些內容
: Is there any plan to seperate 10 and 25 man achievements again,
: especially server firsts?
Q: 有考慮過把10人、25人的進度再次分開嗎? 尤其是在伺服器首殺這件事情上?
: There were some difficulty differences,
: it is something we have talked about but we aren't making any promises
: right now. Maybe in the future!
A: 要修改的話會遇到很多困難,這件事情我們內部已經討論過了
不過我們不會現在就提出任何保證,或許未來再說吧!
: You were talking how challenge modes can be done for dungeons,
: are they also for raids and will they be unlocked immediatly or
: will they unlock gradually?
Q: 你提到在地城中可以選擇進行挑戰模式
是否團隊副本也會套用這種模式、這個機制會立即開放,或階段性解鎖?
: There is a chance we could do them for raids, we want to start out with
: dungeons and see if it feels right. There is one thing we didnt really
: mention, but say when you get the gold medal, your gear would get nerfed
: so you can run it again. We havent really finalised this to be honest.
A: 這個機制確實有機會套用在團隊副本,只是我們希望先在地城副本上試用看看成效
有一點我們剛剛沒提到的是,如果你贏得了金牌評價,你在挑戰模式中裝備會被弱化
所以你就能再次超越自己進行挑戰
不過老實說這件事情我們還沒定案下來
: Two raids on the same tier gives players choice in progression.
: Single raids make it hard to get to the end and make progress.
: Will you add raids that have multiple paths to get to the last boss?
Q: 同一等級的兩個團隊副本,給了玩家推進副本進度的選擇性
而單一的團隊副本則是很難打完、也進度緩慢
你們能再加進團隊副本,讓玩家有種推副本進度的選擇嗎?
: This is something we are talking about, especially with Raid Finder.
: It breaks up Dragon Soul in 4.3 into two parts,
: giving you the big reward for beating either part.
: This might be something we can do if we figure out
: the logistics in the future.
A: 這個我們有討論過,尤其是在構想地雷搜尋器的時候
因此在4.3的巨龍之魂被分成了兩個部份,不管擊破哪個部份都會給予你豐厚獎勵
或許當我們在之後想得更完善一些後再來考慮看看
: Last years BlizzCon and during cata you hinted at an Abyssal Maw raid,
: what happened to it?
Q: 去年BlizzCon上你們有說過浩劫重生中會有深淵之喉的團隊副本,它掛了嗎?
: We do not have any plans to release the Abyssal Maw raid,
: it was going to fit in the end of this year.
: The story line we were telling didnt fit with the patch cycle.
: It just ended up not fitting. The concept was as far as we got on it.
: From the story perspective we have moved on so we probably wont use it again.
A: 我們沒有任何打算釋出深淵之喉團隊副本的計畫,
原本是要在今年底推出的,但是這個更新並不符合故事的主線
所以結果就是不採用,我們對這副本也僅有概念發想的階段而已
從劇情上來說,我們得往前邁進了,所以或許不會再用到它了
: For the new dungeon challenges, how are you going to handle lower stats
: like hit. Will it put you below your hit cap?
Q: 說到新公開的挑戰模式副本,你們會如何處理降低類似命中這類的屬性
會降到上限之下嗎?
: Good point, there are lots of details like that to work out.
: We have Top Men working on this. Top Men.
A: 問得好,關於這些還有很多細節要處理,我們派了最頂尖的團隊在負責;最頂尖的
: In Ulduar and Icecrown you could get the Mimiron's Head or Invincible
: for completing the hard modes, but in Firelands you gave the Fire hawk mounts
: to people completing normal mode as well.
: And it's a bummer to see people who don't deserve it running around
: with the awesome mounts.
Q: 在奧杜亞跟寒冰皇冠當你完成困難模式時,你可以刷到米米倫的頭還有無敵座騎
但是在火源只需要完成普通難度就可以拿到火鳥座騎了
然後看著那些不配擁有的小白們騎著帥氣座騎,著實讓人不爽
: In normal mode you had a small chance to get them, and in Heroic mode
: you had a 100% drop rate, you were rewarded more. That's part of the reason
: why we will separate the Raid finder difficulty now, mounts will only
: come from Normal and Heroic modes since the Raid Finder is an intro to raiding.
: All the prestige items will stay in normal and heroic mode.
A: 在普通難度你只能以很小的機率得到,但在英雄難度是100%的掉落率,所以你得到更多
所以這就是其中一個我們要再分出地雷難度的原因
座騎只會在普通或英雄難度中掉落,因為地雷難度只是一個副本的入門練習
所有的榮耀都歸於普通或英雄難度的副本
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