※ 本文為 eric90911.bbs. 轉寄自 ptt.cc 更新時間: 2011-12-08 04:26:23
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作者 標題 Re: [情報] 12.3.11 - Jungle Changes
時間 Sun Dec 4 12:32:52 2011
※ 引述《Yadsmood (反轉衝動)》之銘言:
: http://na.leagueoflegends.com/board/showthread.php?p=18011356#post18011356
12.3.11 - Jungle Changes - League of Legends Community12.3.11 - Jungle Changes General Discussion
: Lead Champion Designer
: Today, 08:01 PM
: Summoners,
: Based on your feedback, we have made some changes to the jungle. See below
: for the release notes:
hi 招喚師們,
基於你們的回饋,我們改動了一點江狗,看看下面:
: Increased total base Health in the jungle a bit, focusing on the larger
: monsters. This is to help accommodate single-target focused junglers.
增加江狗怪的基礎生命值,尤其是大怪
這可以幫助單體攻擊為主的江狗怪適應江狗生態
(注:應該是範圍清太快,所以讓大怪變血多,於是範圍就要清久一點,但單體沒差)
: Increased base Damage in the jungle a bit. This is to add some additional
: counter-jungling danger, as well as making sustain-based junglers, such as
: Warwick or Fiddlesticks, fill their specific niche again.
增加江狗怪傷害
這是為了增加反江狗的風險,
並同時提供以 "回血能力" 為主江狗角之利基。
像是狼人或費德提克
(注:這樣他們的血會比較滿,其他沒吸血回血力的江狗仔血會比較少)
: Increased Experience rewards of the jungle, both base and scaling. Simply
: put, this should make sure the jungler stays somewhere between the solo and
: duo lanes in most cases, as opposed to closer to the duo lane.
增加江狗經驗,同時增加基礎經驗以及隨等級增加之經驗
這個可以讓江狗仔的等級處在單線與雙線之間,
總體來說,大約會接近雙線。
(注:假設中路六級,雙線四級,江狗可能在四級快升五級之類的)
: Reduced the Health scaling on the small golem camp. This is to adjust the
: difficulty/reward ratio on these monsters as the game goes on.
減少雙石頭人血量增加程度
因為他們太難殺,但是獎賞又很少
: Moved around Gold and Experience rewards so that the Blue Wraith, the Giant
: Wolf, and the Medium Golem give a higher percentage of the reward for
: defeating their camp. This is a specific change to increase the viability of
: counter-jungling. Stealing big monsters will be more impactful.
調整大鬼、大狼,以及雙石頭人的金錢與經驗。
摧毀他們的營地可以擁有更高的獎賞
這是為了讓反江狗的選擇性更高,
偷掉大隻佬對敵方的衝擊更大!
: Monsters now will start to accumulate more reward if they remain idle on the
: map for a certain amount of time. While we like there to be tradeoffs between
: ganking and farming, this should somewhat reduce the penalty of failed ganks
: and reward successful ganks more. Additionally, counter-junglers can steal
: these monsters and reset their “bank” of additional rewards.
江狗怪現在放在那邊不打會生利息
這是為了獎勵肛肛好的遊戲風格
如果你沒肛進去,那你可以藉著利息的補助,讓你少虧一點錢
而如果你肛進去了,這些補助會讓你爽上加爽。
反江狗仔也可以藉著偷掉這些本金,來讓利息重算。
: We will continue to monitor the jungle changes, but please give these a try
: and see if they improve your experience. We’d like to thank everyone for
: their discussion and feedback on the new jungle. Everyone’s detailed
: feedback has helped us to continue making changes aimed at meeting our
: long-term gameplay goals while making your experience better.
此段廢話
總之就是希望大家回饋給他們機會之類的。
: Happy ganking!
祝群P愉快。
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修正譯誤
推 :counter jungle衝擊應該是更大吧?1F 12/04 12:34
yep,我腦子不清楚,感謝!推 :增加JUNGLE怪傷害 不就反回之前了嗎 Orz2F 12/04 12:36
推 :什麼是摧毀營地?3F 12/04 12:37
原文是指整群清掉,但其實吃掉大隻的就夠了。→ :台服等江狗調整穩定再修正吧4F 12/04 12:37
→ :摧毀營地吃敵方將狗的怪5F 12/04 12:38
推 :不好意思,他會讓大鬼、大狼、中石頭人更有被偷的價6F 12/04 12:39
→ :值
沒錯→ :值
推 :雙石頭人血量到底是增加還是減少8F 12/04 12:40
我剛剛有發現這個謬譯。"血量增加"減少改譯為:減少雙石的血量增加程度
※ 編輯: ixidor 來自: 114.39.235.163 (12/04 12:42)
推 :medium是base增加但scale降低 small是降scaling9F 12/04 12:41
推 :減少隨時間增加的幅度10F 12/04 12:41
推 :感覺來說除了BANKING跟血量增加不利AOE 其他都往S1邁11F 12/04 12:42
→ :進.. 之前不是就說人人可江才降低門檻嗎XD
→ :進.. 之前不是就說人人可江才降低門檻嗎XD
推 :差異很大.. 尺寸不同了 而且sigil會更有效13F 12/04 12:46
推 :Jungle越來越有趣了14F 12/04 13:12
推 :這幾刀動得很快很狠阿15F 12/04 13:15
推 :利息嗎 那現在更怕自己對裡的小偷了XDD16F 12/04 13:18
推 :吃掉還是賺 超過一分鐘才多一點點17F 12/04 13:25
→ :troll:放那麼久我想看看到底多少錢。18F 12/04 13:32
→ :jungler:.....
→ :jungler:.....
推 :好奇的是AP JUNGLER 的殺怪速度跟不跟得上20F 12/04 13:44
推 :我想知道有人測過存錢利息多少了嗎? XDDD21F 12/04 13:55
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